Plans for v4.0 Beta 2 (17 April)


This is the second of the five updates making up the v4.0 Variety and Polish Overhaul. Following on from Beta 1, Beta 2 will continue focusing on Variety of Characters, before we move on to clothes in Beta 3.

- Improve the eyes' textures and shaders for a more realistic look that matches the quality of the rest of the face

- Eye color is now clearly noticeable and completely customizable (not just the game picking from 3 equally dark colors like before)

- Under Character Editor > Skin, 25 sets of bikini tan lines to choose from for female characters, plus a slider to adjust how noticeable they are

- Another "Step" for the new Morphs > Visual Mode, which highlights the most essential morphs (scale, position, rotate, etc) for each major facial feature (eyes, nose, chin, etc) to give you more control after you've done the first step of blending full face presets together.

- Expand the NPC generation algorithms to make use of all the new customization options added in Beta 1 & 2, with special attention to:

-- Generating NPCs with realistic but distinct looks

-- Generating NPCs from different ethnicities

-- Generating NPCs of different ages

-- Generating fantasy NPCs

-- Giving NPCs appropriate fitness and muscle stats in accordance to their body

-- The attractiveness stat (see below)

- All patrons' commissions for April

(The last two bullet points are very complex to implement and are simply introduced in Beta 2 at a basic level, far from finished. The data and logic involved will continue being worked on and fine-tuned in Beta 3, 4 & Final too)

- Expand the "Esc > Customize NPC Distribution" menu into "NPC Distribution & Beauty Standards", where you can indicate how appealing different body types, face shapes, age groups, ethnic features, etc are for each gender (up to you if you want to be objective, or use this menu to set up your player character's preferences). The default settings use conventional beauty standards and my own taste.

- In the same menu, you can now set the "NPC Average Attractiveness" for each gender, default: 50 for male, 75 for female. The game will then generate NPCs with the attractiveness stats averaging into this and try to make their actual look justify their attractiveness stat in accordance with your beauty standards above. For example, by tweaking beauty standards, your character can live in a city full of busty college girls ... or skinny elderly men. 

Estimated Release Date: Saturday, 17 April

Get LifePlay

Leave a comment

Log in with itch.io to leave a comment.